Colour experiments

Written by Mike on . Posted in BLOG

Was toying with trying to paint a study – the reference had an incredibly subtle colour palette that I simply couldn’t get my head around – basically all muddy browns. I tried to get a little bit more abstract and interpret the colours in a graphic just to understand how to approach the colour palette without just using browns.


Bongfish Truck Design

Written by Mike on . Posted in BLOG

I’ve recently finished up a concept for Bongfish, a studio in Austria. They’re ┬ámaking a great looking racing game, titled Gauntlet, and they needed a “Dakar Rally” style truck design. This was the result.



Killzone Shadow Fall

Written by Mike on . Posted in BLOG

Been a long as time since I posted here: here’s some stuff from working on Killzone Shadow Fall – starting with the ISA dropship – a pleasure to develop…


The below tech sheets were a collaboration with Henrik Bolle -


and an earlier concept…

A hangar bay for the Helghast Space Station

The cities in KZ Shadow Fall are packed with delivery drones, here are a few – once again collaborating with Henrik Bolle


Some 3D mockups for some lab areas in the game


Guerrilla wanted some Building Block benchmark designs to set the visual quality level for the game’s props:


Vekta’s sunny and vibrant city has some more modern and curvy architecture. Collaboration with Floris Didden


Building blocks :) Every virtual world is made up of these fellas :)

And some quick concepts for a petrocite reactor core